The Empathy Gap in the Age of AI: How to add Depth to Your Client’s Learning Ecosystem
As a learning provider, you know the challenges of deploying actually effective training in modern organisations better than anyone. How to design training that's innovative and not boring, but also scalable? Which new tech is both expensive and ineffective, and which is actually useful? How do you bring excellent value to your customers, in a rapidly changing world, without breaking the bank?
This session is aims to bring you up to speed with the state of VR soft-skills training in 2026 and how their customers can benefit from it. VR training far surpasses traditional e-learning in engaging, educating and positively changing learners. It's done so across industries, ranging from finance to mining, policing to public health, education to gaming, for more than 10 years.
Join us to see how VR as a viable product has matured over the years, right up to the present age of AI. We'll help you understand when it's a good idea to present VR to your clients, when it isn't, and how you can deploy it seamlessly into your existing learning infrastructure and workflows.
- See how VR soft skills training has evolved over the past 10 years
- Understand the current maturity of VR as a viable (that is, scalable, easy-to-deploy and cost-effective) product
- Understand how to operationally integrate VR into your customers' existing training programs and workflows