Make Real
- Gaming and simulations
- Blended learning
- Immersive technologies - VR, AR, MR and XR
- Collaborative learning and technology
- Content development and design
Make Real is an award-winning immersive technologies content developer and publisher, with a proven track record in creating validated, meaningful and memorable learning experiences for the enterprise and entertainment sectors, at work, in and out-of-home. Our background in learning, games and simulation design and development means we lead the way in creating content determined by objectives and outcomes, not driven by the technologies. However our team of creatives, coders, designers - and our internal partnerships team - ensure we remain at the forefront of the technology and understanding audience and user needs, always looking to evangelise and educate partners on the benefits and use cases of immersive technologies. We are trusted by some of the world’s largest organisations to design and deliver their learning & development, training and simulation solutions, including Vodafone, Lloyds Banking Group, Porsche, McDonald’s and EDF Energy. Make Real is an approved developer partner with Oculus for Business ISV, HTC Vive, Microsoft HoloLens, Sony PlayStation VR and Google
Address
3rd Floor, Plus X Innovation HubLewes Road
Brighton
BN2 4GL
United Kingdom
Contact Exhibitor
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Our bespoke learning & development immersive applications help you engage learners, reduce costs, improve scores and increase outcomes.
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SkillShield: Total Review is a Virtual Reality training application support tool that enables video of the immersive learning experience and learner to be captured, forming a single, unified learner r ...
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D&I: Perspectives is a Virtual Reality experience based around four real-world stories of everyday micro-aggressions in the workplace
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Over the past few months we’ve been looking at what is the metaverse and what it means for enterprise L&D. As we near LT22uk, it’s time to pull the blog posts together into one handy link.
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Ever since we got the Oculus Rift DK1 in 2013, we’ve been exploring how & enabling our clients & partners to understand and embrace VR for L&D, training and simulation, across a variety of sectors.