• #LT21UK
  • 10 - 11 February 2021
  • ExCeL London

H - Most innovative new learning technologies product

H - Most innovative new learning technologies product

Arist

Arist is pioneering the frictionless delivery of education through text messages. Arist enhances learning by always coming back to these three pillars: scalable access, urgent content, and an outcome-driven learning model. Arist is used to train Sudanese mobile journalists, teach anti-racism, and prepare for natural disasters. And in the time of COVID, more and more people are finding that they need distributed and remote learning solutions. Long manuals or live training sessions are no longer effective. They are difficult to access, complex, and one-off solutions. We believe the future of learning is simple: it meets students exactly where they are. And everyone has a phone in their pocket

Bigger Brains

Bigger Brains needed a way to interact with learners after they complete an eLearning course, to help boost their knowledge retention. 

The challenge is, as an eLearning vendor, we don’t have direct access to the learners taking our courses. 

Our solution: Create a learning reinforcement chatbot app called BrainBot, and link it to the completion of our courses.  By using AI and chatbot technologies, BrainBot can interact with learners in their normal workflow to meaningfully boost knowledge retention.

BODYSWAPS & Humanitarian Leadership Academy

Conversations with survivors of exploitation and abuse can be challenging, and while traditional options to practice those conversations are available, they often don’t engage emotionally, allow for repeated practice whilst also being scalable and measurable. The Humanitarian Leadership Academy in partnership with Bodyswaps have developed the Safeguarding VR experience to foster behavioural change in identifying and reporting safeguarding. Combining behavioral science, AI data and immersive VR simulation as a way to elicit empathy and self-awareness, Safeguarding VR allows learners to practice a challenging safeguarding conversation and learn by swapping perspectives to observe their own behavior.

iRIS Health Solutions Ltd

Patient harm in healthcare is a massive global issue, and a significant proportion of this harm is preventable.

To improve healthcare quality institutions train health professionals using simulation.
With 9.2M Doctors and 18.1M Nurses worldwide, this is a massive challenge.

Institutions struggle with authoring consistent, high-quality learning.  Poorly written scenarios inflexible to different environments, inexperienced busy authors, lack of understanding of standards, and complex technologies pose challenges.

Uniquely, the iRIS platform, supports structured collaboration between authors, and integrates with various technologies from leading vendors to overcome these challenges and improve learning.

Learnerbly

Learnerbly is an AI-powered Learning & Development (L&D) platform connecting employees to 200+ of the best suppliers whilst eliminating the administrative burden for HR by providing a fully managed service.

We facilitate self-directed learning by empowering employees with personal learning budgets; guiding them to resources based on what and how they want to learn. They select from our curated opportunities including books, coaching, courses, conferences, podcasts and videos. This personalised approach leads to industry-leading levels of engagement and turns the fixed cost of enterprise-wide e-learning/training licenses with limited utilisation into variable one - minimising waste of L&D budgets.  

Neovation Learning Solutions

Your LMS is a cargo ship, delivering large volumes of training content that requires advance scheduling and time investment to complete a training journey. OttoLearn Agile Microlearning is a speed boat, perfect for 2-minute daily jaunts of training as tactical content mastery missions.

Neovation Learning Solutions accumulated feedback from clients who use our “cargo ship” LMS. But our clients were telling us that they needed something more; they wanted to win the training race with a competitive advantage.

Today’s companies need a training speedboat in their fleet. We developed OttoLearn — a system that can stand alone to deliver great training or work in conjunction with ANY learning management system.

Talking Talent

Talking Talent Online (TTO) is a proprietary, purpose-built digital platform created to allow companies to scale their coaching support quickly and affordably, achieving a rapid global reach with high quality, 1:1 coaching for everyone, everywhere, any time. Different to a learning management or content management systems, TTO puts learners in the driver’s seat and helps them develop reflective habits and personal insights that will enrich their work/life experience, build wellbeing and career confidence. With 24-hour access to world-class coaches enabled through our Ask a Coach feature, Talking Talent Online is a unique new learning product that creates a coaching experience rather than learning alone.

The Access Group

Gamebrain helps staff increase their effectiveness at work by encouraging them to refresh and retain specific knowledge.

The development was sponsored by the Chartered Insurance Institute to help their members learn facts on policies, regulation and best practice within the sector.

It is also used by a selection of global brands to prepare staff for a wide variety of activities including re-opening theme parks, selling cars and safely running a Premier League football club.

Gamebrain delivers learning reinforcement in a highly engaging format that ensures players keep coming back for more.

ViaTech Publishing Solutions

ACTIVE READER® IS A REVOLUTIONARY ENTERPRISE APPLICATION, DEVELOPED TO ENSURE THAT ORGANIZATIONS HAVE ACCESS TO THEIR MISSION-CRITICAL DOCUMENTS AT ALL TIMES. POWERED BY VIATECH, ACTIVE READER® ENABLES SECURE ELECTRONIC DOCUMENT DELIVERY AND TURNS ANY DEVICE INTO A PLATFORM FOR ENGAGING USERS WITH TAILORED CONTENT.

NOT ONLY DOES ACTIVE READER® HELP ELIMINATE THE COSTS ASSOCIATED WITH PRINTING, SHIPPING AND FILE CONVERSION, BUT IT PROVIDES BUSINESSES WITH A BETTER UNDERSTANDING OF USER INTERACTION. DETAILED ANALYTIC REPORTS GIVE ADMINISTRATORS A CLEAR VIEW OF CONTENT USAGE AND EFFECTIVENESS, WHICH PLAYS A CRUCIAL ROLE IN REFINING TRAINING CONTENT AND OFFERINGS.

VIC - your Virtual Interactive Coach

Thank goodness not everything that happens in Vegas, stays in Vegas!

Or this extraordinary project would never have started...

  • The “coach” wouldn’t have been taken out of “coaching”
  • VIC wouldn’t have been born
  • The “Emulated-Coaching” concept wouldn’t exist.

 

VIC is a ground-breaking concept that combines the proven performance improvement of coaching with upskilling of learning and then takes it all to another level as integrated “E-Solutions”. The new technologies of A.I. driven Psych-Tech®, “1-ClickologyTM” and “AMC” give the power of coaching to everyone instead of just the bosses and delivers training that increases performance and profit.

Explainer video

VirtualSpeech

In a bid to help our friends and colleagues in Learning and Development, VirtualSpeech created a tool to facilitate live, collaborative training in virtual reality (VR), allowing trainers and employees to continue their sessions remotely. Each participant puts on a VR headset and can be trained together in real time in a variety of virtual environments, including meeting rooms, a lecture hall, press conference room, radio interview scenario, and more.

All participants can interact with each other and roleplay as if in the same room in real life, as well as receive personal and AI-powered feedback on their performance.

X2O Media and FutureDJs

The FutureDJs have worked with X2O Media to develop a new synchronous learning experience that makes music education more accessible. The Virtuoso classroom is an immersive remote learning solution that provides a dynamic way of teaching music with a broadcast quality audio experience.

With a range of features, Virtuoso delivers a learning experience by offering the same level of engagement and interaction as a real-life classroom, but virtually.

The solution allows students to change their camera angles to see other participants using an intuitive interface and cameras are strategically placed in the room to bring the learning experience to life.

Learning Technologies Sponsors





 

Learning and Skills Group Sponsors