12 - 13 february 2020,
excel, london


  • europe

    europe's leading L&D exhibition and conference

    the largest, best attended and most relevant exhibition and conference in the learning and development calendar
  • over 70 conference speakers

    over 70 conference speakers

    A great opportunity to listen to – and interact with – some of the leading thinkers, visionaries and practitioners in workplace learning today
  • more than 8,500 visitors

    more than 8,500 visitors

    200 free L&D seminars, 200 exhibitors, two exhibition halls packed with the latest learning technologies, innovation and best practice and Europe's leading L&D conference
  • over 200 leading learning providers

    over 200 leading learning providers

    All the leading suppliers, all the technologies, all the inspiration your business needs to thrive in today's changing learning environment
  • more than 200 free L&D seminars

    more than 200 free L&D seminars

    A wealth of content and wisdom across ten seminar theatres on the two exhibition floors. No booking, no payment, no excuse to miss them!



4 ways to create learning that people will love using games and immersive technologies

Seminar Theatre 1

Everyone is demanding more from digital learning; users want exciting, enjoyable experiences that meet their high expectations of technology, while businesses want effective, measurable solutions, aligned to their key priorities. How do we balance the needs of the individual and those of the organisation?
In this seminar, we’ll look at four examples where digital games and immersive technologies, like VR and 360° video, are not only ‘wowing’ audiences but achieving real business impact. You’ll see how companies, including Tetra Pak and Royal Mail, are addressing key challenges through immersive experience and game play, and understand how these technologies can be used to engage and motivate people. You’ll leave the session with practical tips for incorporating games and immersive technologies into learning at your own organisation.

  • • Recognise different game types and their practical applications within corporate learning
  • • Identify use cases for VR and 360° video and how to mix technologies for greatest impact
  • • Understand how to align games and immersive technologies to business goals
Jason Butler, Game Developer - Sponge
Lucy Gibbs, Innovation Producer - Sponge

learning technologies sponsors


learning and skills group sponsors