4 ways to create learning that people will love using games and immersive technologies
Everyone is demanding more from digital learning; users want exciting, enjoyable experiences that meet their high expectations of technology, while businesses want effective, measurable solutions, aligned to their key priorities. How do we balance the needs of the individual and those of the organisation?
In this seminar, we’ll look at four examples where digital games and immersive technologies, like VR and 360° video, are not only ‘wowing’ audiences but achieving real business impact. You’ll see how companies, including Tetra Pak and Royal Mail, are addressing key challenges through immersive experience and game play, and understand how these technologies can be used to engage and motivate people. You’ll leave the session with practical tips for incorporating games and immersive technologies into learning at your own organisation.
- • Recognise different game types and their practical applications within corporate learning
- • Identify use cases for VR and 360° video and how to mix technologies for greatest impact
- • Understand how to align games and immersive technologies to business goals