• #LT21UK
  • 10 - 11 February 2021
  • ExCeL London

J - Best use of simulations or virtual environments

J - Best use of simulations or virtual environments

Arçelik and DIGITALLICA

For many years, Arçelik has been offering its employees product training both in-class and online. However, they could not achieve the desired efficiency and completion rates. When we examine the root cause of this, we encountered basic problems such as the lack of interaction element in online education, and the inability of users to examine the products as they wish. To solve this situation, we decided to develop a solution with AR which is a new kind of e-learning.

BODYSWAPS & Humanitarian Leadership Academy

Conversations with survivors of exploitation and abuse can be challenging, and while traditional options to practice those conversations are available, they often don’t engage emotionally, allow for repeated practice whilst also being scalable and measurable.

The Humanitarian Leadership Academy in partnership with Bodyswaps have developed the Safeguarding VR experience to foster behavioural change in identifying and reporting safeguarding.

Combining behavioral science, AI data and immersive VR simulation as a way to elicit empathy and self-awareness, Safeguarding VR allows learners to practice a challenging safeguarding conversation and learn by swapping perspectives to observe their own behavior.

Vanderbilt University School of Nursing and eLearning Brothers

Vanderbilt University School of Nursing (VUSN) has a growing nurse practitioner student population. Longer life expectancies and an aging population are driving demand for innovative technology-based solutions to optimize patient care. Point of care ultrasound (POCUS) is anticipated to become a standard diagnostic tool. However, POCUS training is expensive—relying on a hybrid of didactic and face-to-face. Training is significantly limited by faculty availability, location logistics, machine availability, and cost. Since VUSN has a limited number of devices and instructors, students needed a safe environment to practice. VUSN used a virtual reality course builder—CenarioVR by eLearning Brothers—to create immersive online training. 

GSK

The Virtual Reality aseptic area simulator:

  • puts the learner in an immersive 3D environment;
  • is designed to train the operators in a pharmaceutical environment: in an isolator or under a laminar air flow (environment where there is no microbiological contamination).

 

Target people: manufacturing and laboratories operators within Vaccines or Bio-Pharm Company. They learn the gestures and the aseptic handling through a monitoring of their actions in a virtual world. It’s a safe place to learn critical actions helped by a trainer.

Operator’s feedback: “It’s amazing: a real-life experience, immersive and user-friendly”.

The real working area is thus free for production.

HVK Learning

Air France KLM is continuously looking for opportunities to meet their ambition. Developing staff is of great importance in a people’s business to become the most customer-centric, innovative and efficient network carrier. We have developed a fully integrated life-sized virtual learning program for worldwide staff performing the airline pre-departure inspection. It is a self-directed blended learning program, accessible via an LMS. No trainer and aircraft are needed, which is cost saving. The immersive and interactive program in Virtual Reality has been highly valued and resulted in an engaging employee experience which contributes to a more effective turn-around performance.

Institute of Technical Education, Singapore

Aircraft maintenance activities occur in noisy / hazardous hangars and flight lines (Smedje, Lundén, Gärtner, Lundgren & Lindgren, 2011). Training aircraft maintenance crew using Virtual Reality (VR) is highly useful when real-world training is dangerous, difficult, or expensive (Bollmann and Friedrich, n.d.). Besides alleviating the risks and costs associated with training (Deglmann, 2016), VR also fosters team learning, which is critical in aviation maintenance (Federal Aviation Administration, 2008). At ITE College Central, students from the Nitec in Aerospace Technology course used the 3-player Collaborative-VR (or CVR) learning package as a tool to augment the learning of the aircraft engine ground-run procedures.

Network Rail 

Work cannot be carried out on or near the railway without a Controller of Site Safety (COSS) assessing risk and implementing a Safe System of Work Pack (SSoWP). Every COSS knows the safety of their team is in their hands so it’s essential they have the skills, knowledge and behaviours to perform their role safely.

With more than 13,000 COSS colleagues in Network Rail, the decision to introduce new immersive technology to create a series of real-life virtual scenarios on the railway has transformed our offering and delivered value to support Network Rail’s purpose and values.

SAFER Training

Coming soon.

The Method

A Life in a Day is a truly innovative and immersive training experience that simulates what is like to live with a life-limiting medical condition. For 24 hours, the participant’s normal life is dictated by a series of challenges, role plays and activities; providing them with a visceral insight into the physical limitations and sensations, social dilemmas and emotional burden that a patient faces every day.

Intense, challenging and incredibly emotive, A Life in a Day generates the true empathy needed to effectively communicate the benefits of medications and is transforming the delivery of patient-centricity training.

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